For GNU/Linux.Ĭonvert Minecraft resource packs and texture packs to Minetest texture packs Functionally similar to WorldEdit, but runs outside of the game and is designed for handling larger tasks.Ī WIP mod that adds terraforming tools to your creative toolbox.Ī world converter for whole Minecraft maps (savegames), outputting a new, playable Minetest world. MapEditr is a command-line tool for fast manipulation of Minetest map database files. You can paint and sculpt the terrain by hand, but you can also use height maps and/or image masks. WorldPainter generates the world according to your instructions about the terrain height and type, and any additional "layers" you've painted which can add things like trees and other vegetation, caves or any type of custom object. Worldpainter is a Minecraft tool that provides Minetest support via a plugin. Prunes the map.sqlite file of a world and deletes blocks outside a specified range. Use image files as heightmaps and biome-maps to generate worlds. Reads GeoTiff land cover data and digital elevation models such as those provided by SRTM Generate worlds from real-world topographical data. (Technically this is a modpack, and is operated from within the game engine) Tools and commands for editing the world. written in Go.Ĭreates isometric images of already existing worlds. Play on your world and share a map of it in the Web, live. Play on your world and share a map of it in the Web, live.Ī real-time Web mapping system with POI, player, shop and item-search support. Can also view the biomes as Voronoi diagrams.Ī real-time Web mapping system. This tool just needs a world type, biome profile and seed. There is also a Minetest Mapper GUI available.Ĭreates a map of biomes without actually creating the world. Required Minetest Version: >=0.4.Creates 2D map images of an already existing world. Would remove the "skin_other_texture_file_name.png" skin no matter where it was specified or what name it was given. To remove a skin that was added elsewhere (for example, to a remove a skin in a particular world), prepend a minus sign (-) to the line. So the above skins would be named "texture file name" and "other texture file name", respectively. Then a name is constructed by removing any ".png" suffix any optional "skin_" or "wardrobe_skin_" prefix, and replacing underscores with spaces. "My Skin") is presented to the player in-world as the name of the texture. Generally it is simply the whole file name of an image in a mod "texture" directory or texture pack. "texture_file_name.png") will be passed to the minetest API just like any other node or item texture. Skin_other_texture_file_name.png: Other Skin The author of this mod created a very high resolution version of the default character and it works well (but has not been included to simplify mod licensing).Ī comment line starts with two dashes (like in Lua), but must be the only thing on the line:Įxcept for empty lines and comments, each line names a texture (file) and a name, separated by optional whitespace and a colon (:): Skins too may be higher resolution as long as they have an aspect ratio of 2:1. The others can be used to create higher resolution textures for the wardrobe object, in case you are using a texture pack with resolutions greater than 16x16. This layout is also ( mostly?) compatible with Minecraft skins. One ("skinTemplate.svg") shows the exact layout of a Minetest skin for the default character model, and should be useful for creating new skins. The simplest way to add a skin is to either drop the image into the /wardrobe/textures directory or add them to a texture pack, then add the simple name of the texture file to one of these skins.txt files.įor convenience, some SVG images have been included with this mod. Both files have the same syntax (see "Skins File Syntax" below). The list of skins is static and determined when the server starts based on two files: /wardrobe/skins.txt and /skins.txt. Choosing a skin instantly changes your character's appearance, and this change is kept if you log out (unless the skin is removed from the server, in which case your appearance will revert to the default when you log in). It also does not rely on running external scripts, downloading skins from a server, or anything of that nature.Ĭhanging skins is done via a new "wardrobe" node, which brings up a form with skin names when you right-click on it (like a chest or furnace). Unlike other skin-changing mods out there, it does not attempt to change the character mesh, does not provide for the old 2D billboard-type character appearance, and does not depend on any kind of inventory extension mods. This mod provides a very simple way to change the skin on the default character mesh.
0 Comments
Leave a Reply. |